Giant’s Rest – A mystery-driven adventure game

Giant’s Rest is an unfinished prototype for a third-person adventure game that was created during the DADIU Project by the Creative Catacombs team. The protagonist of the game is nomadic forest creature that found itself lost in a forest. Last of its kind and aided by a small floating companion they find a gigantic seemingly broken robot at the heart of it. The goal of the game is to then find the robot cores and bring the robot back to life. The prototype also features a core that is deep underground, and the player will have to dig down in order to get it.

During the development process of the prototype I mainly worked on the character movement system and inventory, as well as the audio system that will later grow to become the HAESystem (see The Old Ones). I also implemented the main quest logic and the companion behavior to enable it to guide the player by hovering in the direction of the next core to pick up.