Relevo is an unfinished prototype for a third-person game focusing around relaxation that was created during the DADIU Project by the Creative Catacombs team. The protagonist of the game is a gecko riding a floating stick through a deserted land accompanied by a soothing lo-fi atmospheric music. The stick has the power to control the ground beneath, being able to carve in it or lift it at will. The gecko uses this power to create ramps and slopes to drift on.
The prototype is majorly incomplete, but I still enjoyed working on the character controller and the terrain editing features. The character controller uses raycasts angled downwards from the stick to check the distance from the ground and add an upwards force to the stick to keep it floating. The terrain editing through the marching cubes technique also proved to be challenging but ended up being quite successful in the end. The real problem was the lack of polish in the interaction between the stick’s ray-casts and the low-poly slopes and ramps that the terrain editing creates.