Tempest is an atmospheric walking simulator / interactive fiction game created in Unity during the World Game Design course at I.T. University (ITU) in Copenhagen, Denmark, 2022. The game was completed over the span of 3 months by a team of seven students. It is meant as a demo to showcase the potential of its atmosphere and it lasts for about 20-30 minutes.
My role in its development was that of a Game Programmer but due to the reduced size of the development team I also ended up helping in other areas of production.
- I worked on the character controller and the inventory system for collecting memories.
- I helped in designing the narrative and world-building of the game.
- I implemented the interaction system and the event system that drives it.
- I worked on the player UI and the menus in the game.
Link to the game’s Itch.io page: https://neenn.itch.io/tempest