From the very first line of code I wrote, back in middle school, I felt amazed by how you could write a couple of magic symbols (I didn’t know it was English at the time) and make a machine do what you wanted. Beyond the sadistic part of controlling the machines, I was really in love with coding and I still am, maybe more than before.
During my studies in high school and university I discovered what programming really meant and the beauty behind those magic symbols. I learned powerful programming languages such as C#, C++, Java, Python, SQL, JavaScript, and many others and became addicted to writing code and problem solving. I never lost the drive to improve my knowledge: the curiosity of that little kid that lives inside my brain fuels my determination to never stop learning.
The main concept around which I do my best to build my personality is creativity. Creativity is like time: you have plenty when you are young but you don’t really give it much value until you grow older and suddenly you start to lose some as each year passes by. It may seem pessimistic, but there is a solution: never give up creating.
From the very early years of my adolescence I kept on creating things: from composing music to creating videogames, from writing little novels to conceiving entire fantasy worlds.
Our brain has to be treated like a muscle in that it has to be exercised, and I believe that never an exercise was more enjoyable than that.
Vision
The main pillars at the heart of my passion for video games and programming have always been Fun, Experimentation, and Curiosity.
Fun
Experimentation
Curiosity
Through the combination of these three pillars my goal is to strive towards the creation of new experiences that balance the enjoyment of both the creators and the end-users.
Projects
The following is a collection of the main projects I worked on in the past either during my studies or as side projects.
MLAHelper – A tool for easier ML in Unity
MLAHelper is the shared result of me and my colleague Toto Christensen, as our Master Thesis. It is a suite made for Unity, particularly for project that make use of Unity’s ML-Agents package. Due to the package’s lack of transparency regarding the inner structure of the agent’s model, the tool presents a clear visualization of such …
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The Old Ones – An immersive boss-battler
The Old Ones is a boss-battler top-down game with a deep focus on immersion. The art direction is heavily inspired by H.P. Lovecraft and the goal of the game is to eradicate ancient monstrosities that have been plaguing the lands. The one presented in this post is a prototype of the game and its development …
Giant’s Rest – A mystery-driven adventure game
Giant’s Rest is an unfinished prototype for a third-person adventure game that was created during the DADIU Project by the Creative Catacombs team. The protagonist of the game is nomadic forest creature that found itself lost in a forest. Last of its kind and aided by a small floating companion they find a gigantic seemingly …
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